Luke Conte

Product Designer & Process Strategist

Project Case Studies

Blast Radius:

Tabletop Card Game

Funded on Kickstarter in 36 hours!

Blast Radius is a strategy-focused card-matching game where players compete to be the first to complete their objectives! Crowdfunded via Kickstarter in May of 2024

Role: End-to-end Product Owner (Solo)

Scope: 0 → 1 Product · Solo · Shipped

Opportunity: Create a portable, fast-paced card game that still supported meaningful strategy.

Impact: Validated demand with a 390%-funded Kickstarter campaign and successful multi-national fulfillment.

Backers

153

Funding Goal

$2,000

Funding Total

$7,804

Blast Radius began as an experiment in designing strategic depth under specific constraints: minimal components, short play sessions, and chaotic player interaction. The project evolved through dozens of playtests, balancing speed, readability, and player agency before shipping as a crowdfunded physical product.

This case study covers:

– Early concept and rules prototyping

– Playtesting and balance iteration

– Designing clarity in high-chaos systems

– Launch validation and post-launch insights

Visualizing Urban

Development Through AR

An AR app concept designed to give communities visibility into construction projects before they break ground. Developed during a 2-week internship sprint at CGI.

Role: UI/UX design, concept refinement (internship)

Scope: Concept-to-mockups · 2-week sprint

Opportunity: Make invisible urban development visible before construction begins.

Impact: Translated an abstract concept into actionable design artifacts and visual direction.

During a 2-week sprint at CGI, I took an early-stage concept for AR-powered urban development visualization and translated it into a tangible product direction. The goal was to make construction projects visible to communities before breaking ground, but the real challenge was defining what that could look like as a usable interface within an extremely tight timeline.

This case study covers:

– AR scan-to-visualize interaction design

– Community forum and information hub interface

– Core user flows and navigation structure

View

Blast Radius:

Mobile Companion App

Early design exploration translating the physical Blast Radius card game into a mobile experience, establishing visual direction and core interaction patterns.

Role: UI design and product strategy (ongoing)

Scope: Design exploration · Development planned

Opportunity: Remove the learning barrier—let the app teach players as they play.

Impact: Establishing visual direction and translating core game mechanics into mobile UI.

Blast Radius started as a physical card game. Translating it to mobile requires rethinking how strategy, turn-based mechanics, and multiplayer gameplay work on a touchscreen. These early mockups explore the visual direction and core UI patterns, establishing a foundation before diving into flows and interaction design.

This case study covers:

– Main menu and core navigation

– Player health states and status visualization

– Die roll mechanics and feedback

– Information card UI design

*Full case study to come in the near future

Resume

Meta

Research Project Coordinator

August 2025 - February 2026

Pittsburgh, PA

Led project coordination for motion capture and VR research studies, overseeing study setup, maintenance, and delivery while supporting a team of ~40 research associates. Collaborated cross-functionally with Systems Integration, Systems Engineering, Research, and Project Management teams, managing confidential product information and working hands-on with prototype devices.

Meta

Research Associate

November 2024 - August 2025

Pittsburgh, PA

Conducted motion capture studies with external participants to support product delivery and research at Meta Reality Labs; independently trained new hires on proprietary systems; collaborated with leadership to develop standardized training procedures and streamline data-collection workflows.

Apple

Product Specialist

September 2024 - November 2024

Pittsburgh, PA

Guided customers in product selection and provided tailored support, enhancing customer experience and fostering meaningful engagement with Apple products.

CGI

Product Design & Business Strategy Intern

June 2022 - August 2023

Pittsburgh, PA

Developed a scalable UI kit to standardize design systems and accelerate delivery; collaborated with development and stakeholders to design intuitive interfaces for an emergency response application and an early-stage AR urban planning MVP.

BNY Mellon

Project Management Intern

June 2018 - August 2018

Pittsburgh, PA

Supported project management operations for the migration of sensitive data applications between data centers, and delivered a program summary presentation to executives and an audience of 100+ colleagues.

Education

Relevant Coursework

Academics

Robert Morris University

Pittsburgh, PA

2020 - 2024

Experience Design (XD) Studio I & II, Interactive Animation, 3D Modeling (Rhino), Designing for New Media, Intro to Web Dev. (HTML & CSS), Human Factors Engineering, Interactive Media, Game Design I & II, Social Psychology, 360-Storytelling, Study of Persuasion

3.74 GPA - Cum Laude
RMU Honors Program

RMU Dean's List - 8 semesters

B.A. UX/UI Design

Awards

Inaugural Founder - Derrick Multsby Jr. Startup Grant Competition

Outstanding Student Award in UX/UI - RMU School of Informatics, Humanities, and Social Sciences

Dean's Scholar Award - RMU School of Informatics, Humanities, and Social Sciences

Contact me

lukeconte2@gmail.com

Copyright Notice

All content on the Site, including text, graphics, logos, images, and software, is the property of Luke Conte and is protected by intellectual property laws. You may not use, reproduce, or distribute any content from the Site without my express written permission.